・Fortnite assets only
・Installed over 2000 devices( no pop dialog, Cinematic Sequence, HUD Messages, Audio and verse )
・Connect devices with event bindings
・Memory : about 56000
My expectation is that event binding has an upper limit and does not allow for a complex game to be created.
The number of bindings connected was the cause of the rejection.
I’m probably the only one affected because everyone uses berths now, but if there is a limit, I wish it had been noted.
However, I did find a loophole that solved this problem.
Thank you for your cooperation.