I am adding items into my game which require new animations. I’ve created new animations in blender and have updated the .fbx with the new content.
Importing this fbx however does not import the new animations. Nothing changes. The only way to import the new animations seems to create a temporary folder within unreal and import everything and delete everything except the new animations. Then I just have to bind the new animations to the old skeleton and move them into the proper folder…
This seems wrong. How do I get unreal to check the old .fbx and import any new content??
