Reimport FBX to get newly made animations?

I am adding items into my game which require new animations. I’ve created new animations in blender and have updated the .fbx with the new content.

Importing this fbx however does not import the new animations. Nothing changes. The only way to import the new animations seems to create a temporary folder within unreal and import everything and delete everything except the new animations. Then I just have to bind the new animations to the old skeleton and move them into the proper folder…

This seems wrong. How do I get unreal to check the old .fbx and import any new content??

Bump. Any help would be appreciated.

Try to use this plugin in Blender to export to Unreal Engine, could be something relate to a export config, if you won’t work try to export the animations using this config below in Blender

It only works with individual animations. You have to split up your abimation files out of blender and assign each its own name so that you can then make use of the “re-import” feature.

Also, its just proper workflow.