I have a regular performance hiccups that occurs every ~20/40/60… seconds. Seems quite random. Game is running at stable 60 FPS, but it freezes for around ~0.2-0.5 second during one “hiccup” - but without affecting the actual FPS. It stays at 60 FPS during freeze.
How to hunt down things like this? How can I spot the problem causer? I know I can use profiler for finding bottlenecks during certain period of time, but how about 0.2-0.5s. random hiccup? I’m afraid I’m not that quick
It occurs in every play mode: Separated window, Standalone and packaged game.
Generally, I have no idea how should I approach this problem. The only thing I can think of is to gradually delete blueprints and check when the hiccups would disappear, but it would be rather painful thing to do… + Maybe it’s even not related to blueprint logic… Any clues my friends?