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Thread: Chameleon - Post Process Material Library

  1. #1
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    Lightbulb Chameleon - Post Process Material Library



    NOW ON MARKETPLACE

    DEMOS & ONLINE DOCUMENTATION

    Chameleon is a Post Processing blueprint actor for Unreal Engine 4. You will need to place only one Chameleon actor on your scene to access all of it's benefits.

    Chameleon currently has ​53 different​ (and combinable)​ post process effects with a customizable parameters directly from the details window of the actor. This package was planned to be updated constantly with the new effects and the custom editor plugin for using it even more easily.



    List of effects

    2D Transform Alarm (*NEW!) Alcohol Anamorphic Lens Flares (Alpha Preview) ASCII Bleach Bypass
    Blur Channel Clamper Channel Swapper Circles Colorize Comic
    Custom Depth Highlighter Custom Depth Highlighter (Clip) Digitize (*NEW!) Distance Fog Distance Distortion Drawing
    Drug Edge Detect Emboss Frost Glitch Hard Emboss
    Hue Panner Invert Iridescent Kaleidescope Kuwahara Letterboxing
    LOOK! Color Grading Pack Magic Transitions Monitor Effects Monochrome Mosaic Neon
    Pixel Dissolve Pulse Radial Blur Scratches Screen Damage Screen Decals
    Screen Drops Screen Waves Sharpen Sketch (*NEW!) Snow Sonar
    Squares Tiles Toon Shading TV Noise Wired (*NEW!) World Glitch (*NEW!)
    World Splash

    ... and more on the way!


    Effect requests from the community would be appreciated!











    Changelog

    05-26-2017 (EXPECTED) - Chameleon V7.0 (SUBMITTED)

    • New effect: Digitize
    • New effect: World Glitch
    • New effect: Sketch
    • New effect: Alarm
    • New effect: Wired
    • New recipe: Code
    • New recipe: Beautifier
    • New feature: Now all effects have their own Blend Mask slot for masking the effect with a grayscale texture.
    • New feature: Two new paper textures
    • New feature: Enabled option has been added to Chameleon Settings
    • New feature: All effect parameters have been exposed to cinematics
    • Fix: Colorize is now respects the Blending mode
    • Fix: Chameleon volume will not block the physics objects anymore
    • Fix: Squares effect now has correct 1:1 ratio by default
    • Fix: Fixed an issue on 2D Transform region clamping. No more scretched out-of-bound texture edges.
    • Common features (like Custom Depth, Blending Mode, etc..) for all effects have been moved to "Effect_Name - Advanced" section as taking future extensibility and maintenance into consideration.
    • Huge refactoring on Chameleon blueprint's variable names (effect parameters). Now it's easier to find a variable related to an effect since all variable names is now contains a parent effect's name as a prefix.
    • Circles effect recreated as it is now full blueprint
    • Blur effect recreated with dynamic sample count selection
    • Blur Samples field has been added to Blur effect
    • Radial Blur Mask X Speed field has been added to Radial Blur effect
    • Radial Blur Mask Y Speed field has been added to Radial Blur effect
    • 2D Transform effect now has Tiled field
    • Ice Color field has been added to Frost effect
    • Samples field has been added to Mask Blur effect
    • Noise Algorithm field has been added to Drawing effect
    • New default values for Drawing effect
    • New default values for Magic Transitions effect
    • TV Noise effect recreated from scratch with the new and more realistic noising technique
    • Iridescent effect's upper Iridescence value limit is now 1.19
    • New default values for Iridescent effect
    • Edge Detect effect's upper Edge Threshold value limit is now 1.0
    • New default values for Edge Detect effect
    • Desaturation field has been added to Comic effect
    • Pre Multiplier field has been added to Comic effect
    • 2D Transform Background Color field has been added to 2D Transform effect
    • ASCII Pre Multiplier field has been added to the ASCII effect
    • Highlight Color field of the Custom Depth Highlighter effect was renamed as Custom Depth Highlighter Highlight Color
    • Highlight Opacity field of the Custom Depth Highlighter effect was renamed as Custom Depth Highlighter Highlight Opacity
    • (C) Highlight Color field of the Custom Depth Highlighter (Clip) effect was renamed as Custom Depth Highlighter (C) Highlight Color
    • (C) Highlight Opacity field of the Custom Depth Highlighter (Clip) effect was renamed as Custom Depth Highlighter (C) Highlight Opacity
    • Custom Depth Highlighter Outline Color field has been added to Custom Depth Highlighter effect
    • Custom Depth Highlighter Outline Opacity field has been added to Custom Depth Highlighter effect
    • Custom Depth Highlighter (C) Outline Color field has been added to Custom Depth Highlighter (Clip) effect
    • Custom Depth Highlighter (C) Outline Opacity field has been added to Custom Depth Highlighter (Clip) effect
    • Deprecated effect: Floating effect has been deprecated. (Still available for blueprint calls but it'll be removed completely from the package in next update)
    • Deprecated effect: Wobbly effect has been deprecated. (Still available for blueprint calls but it'll be removed completely from the package in next update)
    • Deprecated effect: Mask Blur effect has been deprecated. Now all effects have their own Blend Mask slot. (Still available for blueprint calls but it'll be removed completely from the package in next update)
    • Deprecated field: Radial Blur Mask field has been removed from the Radial Blur effect. Now all effects have their own Blend Mask slot. (Still available for blueprint calls but it'll be removed completely from the package in next update)


    --------------
    02-20-2017 - Chameleon V6.0

    • New effect : Snow
    • New effect : Kaleidescope
    • New effect : Letterboxing
    • New effect : 2D Transform
    • New effect : World Splash
    • New feature : Unbound option
    • New feature : Editor gizmo and icon component for Chameleon actor
    • New feature : Front-end effect priority settings through the details editor window
    • New Recipe : Fire
    • Sharpen is now after tonemapping for better output quality
    • Animation Speed field has been added to Drawing effect
    • Radial Blur Mask field has been added to Radial Blur effect
    • Splashes Amount field has been added to Screen Drops effect
    • Splashes Intensity field has been added to Screen Drops effect
    • Splashes Tiling field has been added to Screen Drops effect
    • Bump field has been added to Screen Drops effect
    • Layer 1 Noise field has been added to Screen Drops effect
    • Layer 2 Noise field has been added to Screen Drops effect
    • Layer 3 Noise field has been added to Screen Drops effect
    • Diffuse Intensity field has been added to Screen Drops effect
    • Diffuse Color field has been added to Screen Drops effect
    • New default values for Screen Drops effect
    • Use Diffuse Buffer field has been added to Toon Shading effect
    • Tint field has been added to Screen Damage effect
    • Screen Damage effect is now covering the entire screen correctly
    • Magic Transitions effect is now covering the entire screen correctly
    • Pulse effect now has correct distortion parameters
    • Near Multiply field of the Distance Fog effect was renamed as Near Color
    • Fog Color field of the Distance Fog effect was renamed as Far Color
    • Distance Fog effect was recreated from scratch.
    • New default values for Distance Fog effect
    • Scaling algorithm has been changed for the Screen Decals effect
    • Screen Decals effect is now using the screen aligned UV for positioning the decals (0-1)
    • Slot 1 - Rotation field has been added to Screen Decals effect
    • Slot 2 - Rotation field has been added to Screen Decals effect
    • Slot 3 - Rotation field has been added to Screen Decals effect
    • Slot 4 - Rotation field has been added to Screen Decals effect
    • Blocking feature of the Glitch effect has been fixed.
    • Assets' names refactored to meet Unreal Engine 4 official guidelines


    --------------
    11-17-2016 - Chameleon V5.0

    • New effect : Frost
    • New effect : Neon
    • New effect : Custom Depth Highlight
    • New effect : Custom Depth Highlight (Clip)
    • New effect : Anamorphic Lens Flares (Alpha Preview)
    • New feature : Recipes ( https://www.youtube.com/watch?v=TDjb8Ar6BNY )
    • New recipe : CR_CoatedComic
    • New recipe : CR_FakeIR
    • New recipe : CR_Footage1
    • New recipe : CR_Footage2
    • New recipe : CR_MissingTape
    • New recipe : CR_PaintArt
    • New recipe : CR_RealComic
    • New recipe : CR_SecurityCamera
    • New recipe : CR_CGA
    • New recipe : CR_BatDetective
    • All effects now have "Custom Depth" option
    • New texture and new default values for Screen Damage effect
    • Color space changed from RGB to HSV in Colorize effect for better color outputs.
    • ASCII effect now contains a new field: Color Multiplier
    • Edge Detect effect now contains a new field: Edge Threshold
    • Drawing effect now contains a new field: Liner
    • Scratches effect now contains a new field: Noising
    • Fixed ratio problems with tiles in Mosaic effect
    • Fixed missing return nodes inside effect blueprint functions
    • Fixed "Distance Fog" material instancing function to improve performance
    • Fixed "Bleach Bypass" material instancing function to improve performance
    • TV Noise effect now can be viewed correctly in the editor without playing the scene
    • Price is now: $44.99


    --------------
    04-04-2016 - Chameleon V4.0

    • New effect: Drawing
    • New effect: Magic Transitions
    • New effect: Mask Blur
    • New effect: Screen Damage
    • New effect: Screen Decals
    • New effect: Sharpen
    • New effect: Toon Shading
    • Fix: Unintended constant pausing caused by the material instancing technique


    --------------
    10-18-2015 - Chameleon V3.0

    • New effect: Circles
    • New effect: Distance Distortion
    • New effect: LOOK! Color Grading Pack (150 LUT Files)
    • New effect: Sonar
    • Fix: Screen Waves black border issue
    • Improvement: Alcohol
    • Price is now: $39.99


    --------------
    09-08-2015 - Chameleon V2.0

    • New effect: Invert
    • New effect: Iridescent
    • New effect: Kuwahara
    • New effect: Pulse
    • New effect: Squares
    • New effect: Tiles
    • New effect: TV Noise
    • New effect: Wobbly
    • New effect: Floating
    • Improvement: Scratches
    • Improvement: Screen Drops
    • Price is now: $29.99


    --------------
    08-20-2015 - Initial release - $24.99

    CHAMELEON IS NOT BACKWARDS COMPATIBLE.

    PACKAGE UPDATES ARE INTENTED TO BE USED AND DEVELOPED WITH THE LATEST STABLE UNREAL ENGINE VERSION AVAILABLE ON THE RELEASE TIME OF THAT PACKAGE. IF YOU WANT TO GET THE LATEST FEATURES THAT CHAMELEON OFFERS, PLEASE USE THE LATEST ENGINE VERSION.
    Attached Images Attached Images       
    Last edited by SumFXSupport; 05-26-2017 at 05:27 AM. Reason: New version
    ~~~~~~~~~~~~~~~

  2. #2
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    Already got a favorite effect: ASCII

    Looks really cool!
    English is not my natural language... sorry 'bout that!

  3. #3
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    Luminary
    Join Date
    Mar 2014
    Posts
    1,652
    I like this - How much will you charge for this pack?

  4. #4
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    Quote Originally Posted by Martin Bean View Post
    Already got a favorite effect: ASCII

    Looks really cool!
    Glad you like it! : )

    Quote Originally Posted by HeadClot View Post
    I like this - How much will you charge for this pack?
    $ 24.99 is a starting price and it will be slightly increasing within the future updates (new effects).
    ~~~~~~~~~~~~~~~

  5. #5
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    Are u actually a god? Usually only gods create something great like this

  6. #6
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    Promoter
    Join Date
    Aug 2014
    Posts
    292
    Nice hue panner is most useful for me. However the effect i look for the most is sharpen effect that mainly pops up normals more, havent seen that effect on sale or in UE yet.
    As for rain drops effect can it have steady raindrops, that are static on screen, or maybe to have them drip slower?

  7. #7
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    Quote Originally Posted by Kanizitas View Post
    Are u actually a god? Usually only gods create something great like this
    Not really : ) Glad you like it though : )

    Quote Originally Posted by janpec View Post
    Nice hue panner is most useful for me. However the effect i look for the most is sharpen effect that mainly pops up normals more, havent seen that effect on sale or in UE yet.
    As for rain drops effect can it have steady raindrops, that are static on screen, or maybe to have them drip slower?
    First update will contain multilayer screen drops with individual speed settings. Update will also contain a new 3x3 Convolution Matrix effect. You can do sharpen, emboss or even blur with this new effect easily. I want to add 20 more effect with first update. It's not a promise but a wish from heart : )
    ~~~~~~~~~~~~~~~

  8. #8
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    Very cool. Looking forward to this!

  9. #9
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    Quote Originally Posted by UnlikelyHeroesStudios View Post
    Very cool. Looking forward to this!
    Thank you! Me too but still no answer from Epic Staff since their last mail about 7-8 days ago. I hope everything is OK on their side : (
    ~~~~~~~~~~~~~~~

  10. #10
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    Awesome pack of functions. I would buy if I couldn't make all of them by my self But for those, who are not good at post process or do not want to make effects on their own, this will be VERY useful.

    What will be the price for it, by the way?

  11. #11
    0
    Let me buy this now.
    KITATUS
    "Information shouldn't be behind a paywall, It should be free for all!"

  12. #12
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    Update: Things are happens...

    I just got reply from Epic Staff and in short they said, they were thinking this package is plugin (which is not, just a blueprint) and I was waiting for one month because of this misunderstanding. They also said now It has been accepted and will be released within September batch (September 2). I've so many questions in my mind about this misunderstanding like "Does nobody ever entered my project files to see it's not a plugin in one month?" but anyway... It has been accepted and we are good now! : )

    PS: I've created 10 more effects in this time but believe me or not, I'm little bit cold at this point to sending update package and re-experience all this again. Because I've also experienced similar problems with my other package on Marketplace in it's update process.

    Thanks to all.
    ~~~~~~~~~~~~~~~

  13. #13
    0
    Quote Originally Posted by AlFlakky View Post
    Awesome pack of functions. I would buy if I couldn't make all of them by my self But for those, who are not good at post process or do not want to make effects on their own, this will be VERY useful.

    What will be the price for it, by the way?
    $ 24.99 is a starting price and it will be slightly increasing within the future (possible) updates (new effects).
    ~~~~~~~~~~~~~~~

  14. #14
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    Update: With Stephanie's (Epic) great help, Chameleon will be on marketplace by August 19th.
    ~~~~~~~~~~~~~~~

  15. #15
    0
    That's awesome; I'm glad Steph helped push it forward
    KITATUS
    "Information shouldn't be behind a paywall, It should be free for all!"

  16. #16
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    Quick question about the one effect I could use, the distance fog. If the geometry is hidden by the fog, does the engine render it? Or does the engine only start rendering when it comes into view? Alot of the other effects look cool, but I can imagine how it would feel using something like alchohol or glitch in VR >.<

  17. #17
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    Quote Originally Posted by SaviorNT View Post
    Quick question about the one effect I could use, the distance fog. If the geometry is hidden by the fog, does the engine render it? Or does the engine only start rendering when it comes into view? Alot of the other effects look cool, but I can imagine how it would feel using something like alchohol or glitch in VR >.<
    These are all post process effects which uses mainly screen image and scene depth values so yes; geometry & texture infos needs to be rendered by engine. I've not tested any of these effects with any VR kit but i think it'll not perform well with VR tech right now. I've Oculus however. One of the future updates may contain VR support.
    ~~~~~~~~~~~~~~~

  18. #18
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    Champion

    Join Date
    Mar 2014
    Posts
    831
    What is the performance of this since is done using materials ?
    Hevedy - Image Tools: https://hevedy.itch.io/imagetools

  19. #19
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    Quote Originally Posted by Hevedy View Post
    What is the performance of this since is done using materials ?
    Many of complex effects in this package are created by the help of HLSL code node to improve in-editor performance. In effects themselves there should be no difference between using post process materials and using any other material in your project. Chameleon also works only with the enabled effects. If you use Radial Blur, It'll use only that. So in short; If you can use Unreal Engine's native "Bloom" then you can use Chameleon.
    ~~~~~~~~~~~~~~~

  20. #20
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    Hello everyone,

    August 19th release has been postponed because of "minor technical difficulties" on Epic's side and I've been informed about the situation. Release is still expecting to happen in this week however. Thanks.
    ~~~~~~~~~~~~~~~

  21. #21
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    Hello everyone,

    Good news. Chameleon is now on marketplace.
    ~~~~~~~~~~~~~~~

  22. #22
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    Very nice! Good to see some real effort has been put into these!

  23. #23
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    Quote Originally Posted by TheJamsh View Post
    Very nice! Good to see some real effort has been put into these!
    Thank you! : )
    ~~~~~~~~~~~~~~~

  24. #24
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    Three new effects from upcoming update (These are still WIP)


    Selective Color (#-POSTPONED FOR FUTURE RELEASE-#)

    Name:  U1SelectiveColor.png
Views: 5208
Size:  371.3 KB

    Iridescent

    Name:  U1Iridescent.png
Views: 5201
Size:  800.4 KB

    Wobbly

    Last edited by SumFXSupport; 11-25-2015 at 05:59 AM.
    ~~~~~~~~~~~~~~~

  25. #25
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    Real value in content, well structured, well presented, reasonable price and no disingenuous/misleading marketer headlines;
    Very impressive, really like your work.

    People new to third-party services and willing to sell products on Marketplace could look at this and simply learn that honest product presentation and good quality are enough to sell something instead of go out screaming "-Ultimate xxx [insert garbage here]", "-Ultra, Master, Plus Advanced [insert basic blueprint here]"...
    On the long run buyers will grow skeptical because of those headlines and will affect everyone selling assets.
    I think Epic could be more incisive about this.

    Very nice product, and mature presentation; Good job, sorry for the rant

  26. #26
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    Thanks for kind words @BrUnO XaVIeR , those are much more valuable for me since I'm making this because of love! I'm really glad you like my product and always open to suggestions to improve it. I don't see a rant but great support! Thanks again! : )
    ~~~~~~~~~~~~~~~

  27. #27
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    Brilliant tool, been messing around with it and all of the effects are top notch. Looking forward to the future updates!

  28. #28
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    Four more new effects from upcoming update (These are still WIP)

    Invert
    Name:  U1Invert.png
Views: 5043
Size:  389.1 KB

    Squares
    Name:  U1Squares.png
Views: 5006
Size:  300.9 KB

    Pulse


    TV Noise
    ~~~~~~~~~~~~~~~

  29. #29
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    Infiltrator
    Join Date
    May 2015
    Posts
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    I'm not sure if I've ever gotten motion sickness in my life until I saw the wobbly effect.

  30. #30
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    Two more new effects from upcoming update (These are still WIP)

    Kuwahara
    Name:  U1Kuwahara.png
Views: 5014
Size:  329.4 KB

    Tiles
    Name:  U1Tiles.png
Views: 4890
Size:  512.0 KB
    ~~~~~~~~~~~~~~~

  31. #31
    0
    Upgraded the "Screen Drops" effect by user request. Here's the new version, coming with first update;

    Name:  ScreenDropsUpgraded.PNG
Views: 4806
Size:  26.4 KB
    ~~~~~~~~~~~~~~~

  32. #32
    0
    Quote Originally Posted by SumFX View Post
    Two more new effects from upcoming update (These are still WIP)

    Kuwahara
    Name:  U1Kuwahara.png
Views: 5014
Size:  329.4 KB
    Yes.... "Painterly" effect! Been looking out for this.

    Edit: Sent you PM, please PM me when this comes out, it seems essential for my project.
    Last edited by srmojuze; 09-01-2015 at 01:02 AM.

  33. #33
    0
    Upgraded the "Scratches" effect by user request. Here's the new version, coming with first update;

    Name:  ScratchesUpgraded.PNG
Views: 4749
Size:  3.9 KB

    Name:  U1ScratchesUpgradePreview.png
Views: 4781
Size:  322.8 KB
    ~~~~~~~~~~~~~~~

  34. #34
    0
    I purchased this pack and its awesome, but now is not working in V4.9. Are you going to be updating this soon? Thanks!

  35. #35
    0
    Quote Originally Posted by Spectral Illusions View Post
    I purchased this pack and its awesome, but now is not working in V4.9. Are you going to be updating this soon? Thanks!
    Glad you like it! Yes, I've updated the code and will submit in next few days.
    ~~~~~~~~~~~~~~~

  36. #36
    0
    Awesome. BTW, I've tested most of these effects in VR and they look great.
    Also, Is there a way to have the post process be in a bounding box instead of the whole scene? Thanks

  37. #37
    0
    Quote Originally Posted by Spectral Illusions View Post
    Awesome. BTW, I've tested most of these effects in VR and they look great.
    Also, Is there a way to have the post process be in a bounding box instead of the whole scene? Thanks
    Wow nice! : ) Happy to hear that! I don't want to keep users waiting more for update #1, but I can add that "bound" option in Update #2. However, I think that you can manage it yourself by modifying the blueprint as shown below.

    Name:  BoundUnbound.jpg
Views: 4683
Size:  96.7 KB
    ~~~~~~~~~~~~~~~

  38. #38
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    Update: New package has been submitted and waiting for review by Epic staff.
    ~~~~~~~~~~~~~~~

  39. #39
    0
    Update: For some reason, Chameleon's marketplace description and images are updated but content is still same as before. I've contacted with Epic and waiting for reply.
    ~~~~~~~~~~~~~~~

  40. #40
    0
    Chameleon 2.0 is on marketplace now. It's time to hit the Update button!
    Last edited by SumFXSupport; 09-09-2015 at 04:38 AM.
    ~~~~~~~~~~~~~~~

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