Kamyker
(Kamyker)
November 8, 2025, 9:27am
1
Summary
When SG is used in maps Fortnite refuses to launch them. It’s stuck at downloading and then gives matchmaking error. This issue exists in private/public versions. Edit session launched from UEFN works fine.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Try to join map private version 8572-3691-9286
Expected Result
Starts fine
Observed Result
Stuck and loading and then matchmaking error
Platform(s)
Windows
Island Code
8572-3691-9286
Kamyker
(Kamyker)
November 8, 2025, 10:59am
2
Update:
Found that this code broke in 38:
using. /Verse.org/Simulation
using. /Verse.org/SceneGraph
var EntityProvider<public>:weak_map(session, entity) = map{}
vcontainer_component := class<final_super>(component):
OnAddedToScene<override>():void=
if. set EntityProvider[GetSession()] = Entity
1 Like
michll
(Kazeek)
November 8, 2025, 8:32pm
3
it fixes the issue, idk if it’s related to global variables only or scene graph but yea
This line was breaking it for us .
GetSession().Environment() <> session_environment.Live
1 Like
FORT-1012613 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.