With regards to this (Won’t Fix) issue would it at least be possible to add a clear warning when reliable multicast RPCs are being dropped? I spent a considerable amount of time trying to track down why my RPCs weren’t arrived on a join-in-progress client.
Hey TheBunyip,
I’ve reopened the issue for investigation, and you can keep track of the status of it using the link below:
As far as adding a warning, this is not something that I’d think we’d implement because it is not expected for the reliable RPCs to be dropped.
Have a great day
This is still an issue in 2024.
Why not add a warning? Reliable RPCs being dropped when it’s not expected is IMO exactly when you should be printing a warning. It took several hours of debugging for me to eliminate other possibilities and find this thread & issue - a warning would have prevented that.
8 years later…
This is fascinating.
And another bullet item for why I may need to consider another engine for my multiplayer shooter.