Refresh Texture Streaming Pool Without Restart?

Hello, all,

So, Unreal has this nasty habit (actually it’s quite helpful, but I want cake and to eat it too) of caching viewed textures. So, the longer your project is open, the more VRAM Unreal uses, because it keeps “remembering” which textures you displayed on screen.

Is there any way (maybe a console command?) that can instruct Unreal to reset the texture streaming? The only way I can get this effect is by hard-restarting the application.

Otherwise I have to look at compressed textures and it becomes hard to work efficiently at that point.

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