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this one has been reported for as long as UE4 has been around ( for example Unreal Engine Issues and Bug Tracker (UE-20973) , but was raised long before 2015). it’s a shame since the Material Attributes workflow is otherwise so handy
I found a similar bug so after searching the forum I found this. I’m using 4.26 and the Refraction issue seems to be fixed when material attributes are enabled, however I’m having problems with a Static Switch Parameter.
Here is the setup I’m using. It is very similar to the problem described, however, the Refraction attribute is working:
I was testing a similar setup in another material where the Switch Parameter is used to turn on or a layer, however, when the material attributes goes through the switch is looses the refraction:
im having a similar issue in 5.1. I have my refraction set via material attributes in a material function wrapper, but when go at it via a material function, the refraction is lost.