Refraction VS Reflection?

Sorry about being late, I’ve been busy studying (and also playing) lately and forget about this problem.
refraction-and-reflection.jpg
Here is what I’m trying to achieve, I’m trying to make Reflection with Refraction retained.


The Reflection has to be inverted Reflection, like what we would see in a lake or other water surface.


Here is my effect, notice that the Refraction part isn’t quite right, and it is very like a Reflection effect that initially I didn’t notice that it isn’t Reflection, until notified by friends.

View it in Reflection mode.




The original material, using Translucent Blend mode, Default Lit, and TLM Surface as suggested by some articles about Reflection & Refraction. The Base Color / Normal / World Position Offset is like in the famous video about making water, Interior Water, but I believe it isn’t important:

What I was planning to resolve this problem is to use the Render Target as like in the Content Example:




Problem is, I can’t figure out how they did it. In my mesh’s Detail Panel, I can’t find the properties like in the Content Example, there isn’t so many properties in Rendering part, not to say the Render Target property…Where did they open up the property?