I have an issue concerning refraction through a translucent surface. In my scene, I have two translucent elements: a window and a translucent balcony pannel.
As long as I do not apply any refraction to the material of my window, everything looks okay, like here:
But I get a big issue when applying a refraction to it: the balcony pannels that we can see (white-yellowy elements) do not get the same distortion as the opaque elements.
Issue is for instance really visible on the left, where the translucent plate seems out of the hole it is placed into…
Any ideas if there’s a way to correct this?
Thank you very much!