I’ve made a refraction material for my particle system and it works in the preview window but in-game the particles are unaffected. (picture is in-game, I put a mesh behind the particle system. The mesh is affected by the refraction while the particle is not.)
The material of the emitter/s within the Niagara system that need to be refracted by another in the stack need to have the advanced translucency setting ‘Render After DOF’ disabled.