So i am working on a project in UE4 and i have some nice glass and water in the environment which i tweaked to look exactly how i like it with refraction working perfectly. I go through the map and make a few changes here and there then as I’m working, after one of the lighting builds i notice that the refraction is no longer working, it’s just using basic transparency.
At first i thought i maybe messed with the material but i didn’t so i decided to load another map which has refractive translucency and that wasn’t working anymore either so i decided to load an entirely different project and version of the engine and yet again all of the translucency was basic - At this point i decided to reinstall my graphics drivers which didn’t fix the problem either.
I have no idea what happened but it almost seams like the engine reverted to some sort of ‘safe mode’ or to a lower DX level, it’s very strange.
Anyone have any ideas? Thanks in advance!