Refraction Bounces (lumen) are broken in Unreal 5.5?

Refraction Bounces > 0 seems to be broken in my projects converted to unreal 5.5
These same projects works well with refraction bounces > 0 in 5.4.

Changing directly in output log (r.Lumen.Reflections.HardwareRayTracing.Translucent.MaxRefractionBounces) doesn’t take effect too.