Refraction behind Translucency

Hi everyone,

I cant find any solution for refractive meshes, not getting blurred by translucent meshes.
The Window behind my milky-glass looks wierd.

Is there a way, to maybe make my window invisible in refractions?

My Glas is a boxmesh, with an Legacy Material: Surface-forward-shading, translucent and two sided. The Milky Glass is substrate.



Thank you for any ideas!
Best,
Peter

You could draw the milky glass to a custom depth stencil buffer, and sample that buffer in the window glass material. Use it to control the opacity and set it to zero where the milky glass is.

Thank you, I will try that!

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