I’m new to UE so may well be asking about something that seems obvious but would really appreciate a bump in the right direction on this one to figure it through…
I’m trying to create a scene of a volcaone crater at night time with a lake in the middle of the crater. I’ve done this using a simple terrain/heightmap and then a cube dragged from the basic objects, scaled along x and y and placed in the dip in the terrain with a reflective glass material on it to create a still reflective water surface.
The material properties are as follows:
Blend Mode: translucent
Lighting mode: Surface TranslucencyVolume
Base Color: a dark green/blue
All other node inputs left without values.
It’s actually quite near what I want it to be but I’m getting 2 issues:
- The reflections on the water don’t seem to match the terrain above them (I want it to be a mirror image, obviously with a bit of blur)
- The reflections seem to be blocky, I would like them to be a bit blurred but much sharper than they are (although the roughness is set to 0)
You can see both these ‘issues’ (I’m sure it’s cause I’m not setting it up properly though!) in the attached screenshot.
Would anyone have the time to point out how to correct this material and get the sharper mirror image I’m after?