Thanks a lot, Jacky. That fixed the error, even though the cubemap itself looks crazy. Perhaps because my UVs aren’t set up for cubemaps. CameraVectorWS might be more suitable for what I need.
Hey. I stopped using the ReflectionVectorWS node because it wasn’t actually what I needed. I just wanted to pan the texture depending on the direction you were looking at it. I eventually found 2 solutions:
Hi! I had a similar setup for an experiment on achieving a mirror material, but i cannot seem to find the way to control the coordinates of the reflectionvectorWS node, and if you look in your renders, they have an offset i cannot adress. have you found any work around this?