Hello, i am currently trying to get this material to reflect the environment. It only does so when really close to the ground, and i was wondering if anyone could help me solve this. I will accept any help, and thank you for your time.
Those are screenspace reflection artefacts. Use Planar reflections if you need perfect reflections.
Edit: Fixed meaning.
How do i do that? I have all of this set up in a material, and id like to have it all just look the same and not like grey as it is in the first photo.
Just setup planar reflection component to that floor plane.
If Correctness of the Reflections isn’t important, you can also use Reflection Captures.
They capture the environment and are automatically mapped onto reflective surfaces.