You need to set the translucency type to TLM Surface to see reflections, but only from spherical/box captures, skylights or ambient cubemaps.
SSR on translucent surface will come on 4.8 i think.
You need to set the translucency type to TLM Surface to see reflections, but only from spherical/box captures, skylights or ambient cubemaps.
SSR on translucent surface will come on 4.8 i think.