Reflections only visible in preview?

I have this translucent material with Surface TranslucencyVolume set as a lighting method.


Even though it looks nice and reflective on the preview, it has 0 reflections in the game:

i use screen space for reflections, as well as a baked cube map as a backup (in case reflected object isn’t on screen) as well as reflection quality set to “cinematic” and yet reflections still don’t appear.
What am i doing wrong?

I think I found why that was, but I’m not sure.
I baked my reflections before I baked my normal maps, so they all turned black. Doesn’t explain why screen space reflections had no effectthough.