I have this translucent material with Surface TranslucencyVolume set as a lighting method.
Even though it looks nice and reflective on the preview, it has 0 reflections in the game:
i use screen space for reflections, as well as a baked cube map as a backup (in case reflected object isn’t on screen) as well as reflection quality set to “cinematic” and yet reflections still don’t appear.
What am i doing wrong?