I’m having some issues with reflections (using sphere reflection capture actors) when cooking a project for the Vive. I’m using 4.11, and the reflections work fine in the Editor, but don’t render at all on the standalone game. I have no idea why this is happening, and need help. This project is an Arch Viz demo, and having reflections is very important.
Here’s how it looks like in the editor window:
When in the Vive, it looks exactly the same, but no reflections at all.