I’m having some issues with reflections (using sphere reflection capture actors) when cooking a project for the Vive. I’m using 4.11, and the reflections work fine in the Editor, but don’t render at all on the standalone game. I have no idea why this is happening, and need help. This project is an Arch Viz demo, and having reflections is very important.
Here’s how it looks like in the editor window:
When in the Vive, it looks exactly the same, but no reflections at all.
Just a quick update: here’s how it looks like in the standalone version. As you can see, all the reflections are gone.
Also, I posted about this issue in the answerhub: https://answers.unrealengine.com/questions/445908/screen-space-reflections-not-rendering-on-the-vive.html
It seems that your editor preview settings aren’t carrying over into your build.
Add console commands to re-enable the features you want.
Here’s a big list of commands that’ll help