hey everyone,
my reflections in the object are weird and broken up
i tried all the settings i know : in hdri, in lumen , rt or model… but no improvement
could it be something with the normals?
help please !
rtx4090
unreal 5.2
hey everyone,
my reflections in the object are weird and broken up
i tried all the settings i know : in hdri, in lumen , rt or model… but no improvement
could it be something with the normals?
help please !
rtx4090
unreal 5.2
Try enabling this, In the Project Settings under Engine > Rendering > Optimizations change the GBuffer Format to High Precision Normals .
and enable Use High Precision Tangent Basis on the static mesh