Reflections. How to disable?

try things: rhi dx11 or maybe not. disable lumen gi. switch to screen space reflections. shadow method to shadow maps. disable heterogenous volumes. nanite doesn’t work anyway. basicly create a barebones “dx11” config that is not forward rendered. base line low memory footprint. if you need to know the memory stats you gotta run dx12 for sure and use the stat “d3d12rhi memory” and stat “d3d12rhi memory details”. you can also lower screenpercentage to 66.666 for 720p target resolution. but it doesn’t do much. maybe just leave it at 100. your gpu should handle it.

see if that helps.

example… lowest of low with a bit of planar reflection to spice it up. if you want gi you gotta bake it.

the driver version popup is a nuisance but the version should not matter in this case. it’s gotta run barebones old compatibility standard dx11 api code.

if it doesn’t work you may have to go down a nodge and use 4.2X in dx11. that’s all your gpu supports. it has a good amount of compute power and fast vram. but it does only dx11.