Reflections. How to disable?

My engine looks like its trying to over reflect everything, In the editor and while running.
I have disabled use lumin’s.
Im new to this and really have no idea why this is happening.
See attached picture.

My system is pretty old, the vid card Im using is roughly 10-12yr old.
Everytime I start the engine IM prompted to get latest video drivers, I have but not the version its asking for.

Is there a way to turn of the reflection or what ever is casuing this issue?
Even using landmass tries to reflect eveything as well.

PS. forgot to mention I’m using 5.4.3.

thanks in advance.

It looks like you’ve set the roughness on the block material to 0

image

Then everything will reflect…

Thanks for the reply,
But I havent set anything. This is how all default projects look on startup.
Ive not managed to change it at all.

in saying that…
how would I set all material to not do this?

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Well, it sure looks like that.

Click the mesh, see the material in the details, and double click on it to edit :slight_smile:

Ok I just checked roughness, it was already on 1, changed to 0, saved. no change.
Changed back to 1

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Meh, no idea, I’m afraid.

With a system that old, I’m already amazed it runs at all… :joy:

LOL.
Yeah Im guessing its a hardware issue, Just thought I’d ask.

Thanks
:slight_smile:

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Hey there @Tilaren! Welcome to the community! It does look a bit like something could be amiss with the shader instructions since there is no reflectivity on those materials. What GPU are you working with? If possible I’d recommend changing your RHI to DX11 or Vulkan and see how that looks.

I Have “GeForce GTX 780 3GB 384-Bit GDDR5 PCI Express 3.0 HDCP” Video Card
and I tried Vulkan, program wouldnt load up again.
Also tried DX11, nothing changed.

Looks like the 780 is capable of DX12, so that’s not likely the issue. What’s your current GPU driver version? Are you using the “Game Ready” drivers or the Studio drivers? If possible, access your Nvidia Control Panel and default your settings, this can sometimes correct some driver specific oddities.

Latest game ready drivers

Says when loading engine, drivers are out of date, wants 5.13 or something but this card latest driver is installed.

try things: rhi dx11 or maybe not. disable lumen gi. switch to screen space reflections. shadow method to shadow maps. disable heterogenous volumes. nanite doesn’t work anyway. basicly create a barebones “dx11” config that is not forward rendered. base line low memory footprint. if you need to know the memory stats you gotta run dx12 for sure and use the stat “d3d12rhi memory” and stat “d3d12rhi memory details”. you can also lower screenpercentage to 66.666 for 720p target resolution. but it doesn’t do much. maybe just leave it at 100. your gpu should handle it.

see if that helps.

example… lowest of low with a bit of planar reflection to spice it up. if you want gi you gotta bake it.

the driver version popup is a nuisance but the version should not matter in this case. it’s gotta run barebones old compatibility standard dx11 api code.

if it doesn’t work you may have to go down a nodge and use 4.2X in dx11. that’s all your gpu supports. it has a good amount of compute power and fast vram. but it does only dx11.

Thanks I followed your recommendations and made no difference at all.
Dont really want to install different versions of the engine. Im working towards a better system eventually.
And as a side note. I built my project and ran it on a fast machine. didnt have any of the issues I have.

So in a nut shell, Its fine for now, my main concern is learning this new engine.
But thankyou for the help and suggestions everyone.

:slight_smile:

Ahh it seems that’s the end of card lifetime driver version. If it does have to do with the drivers, then there may be little to do for this. The final test I would have would have also been to check an earlier engine version to see if it remains, but if you aren’t worried about it that’s fine too!