reflections going through objects

i’ve got a lamp here with some pretty reflective chairs around it. and it is bleeding the reflections through it. i have two sided lighting on both asset and material. this also happens with other objects. lamps that is in one room reflects off of things in other rooms. there is no other light bleed than this.
dynamic lighting, distance field, ray tracing.
i hope all information was given to solve this
thanks!

why is the asset and material set to two-sided lighting? I’d think at least one of those could be causing the issue of light bleeding. Also, what are the distance field settings?

at first it wasn’t i just tried changing to that to see if it would fix it.
distance field is on with the quality of 2.0

What is the quality of the lighting build? It looks like Preview or Medium. Try High or Production, and it might stop the bleeding. Otherwise, how about the affected meshes’ vertices and edges? Are they all flush, no gaps, double vertices, double edges, or slightly detached vertices?

It might also require creating smoothing groups in the meshes to get correct lighting applied.