Reflections going through object.

@NasteX- Hello, my reflection problem is still not solved. I want to have a soft blurry reflection on my wooden floor. Planar reflection does not solve this problem because I can not get soft blurry reflections with it. SSR causes reflection problem at the edge of the screen. Maybe it is possible to modify the ScreenSpaceRayCast.ush code so that Unreal captures not only what is seen on screen but a bit more to solve the edge reflection problem. SSR causes edge blending and that does not look very realistic. It could be this line of code that causes edge blending:
float2 Vignette = saturate( abs( ScreenPos ) * 5 - 4 );