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Reflections blending

Hello, I have a problem with reflections in my scene.
When I look up it looks like the first picture. If I look down it looks like the second. This is example with no reflection capture in scene,
but with reflection capture it looks a little better but that blending is still there. Anyone know how to get rid of it ?

41d88b931037a9647c755ea8c05c064ca367d79e.jpeg
f3b0352e564b168f3aab20a759088522434afc8f.jpeg

That’s the screen space reflection, it can’t reflect what isn’t visible to the camera.

You probably want to use some “Sphere reflection captures” to have “static” reflections filling areas where SSR doesn’t work for above mentioned reason.

The reflection probes would not be good for an object like that, it needs a render capture 2D actor.

add a skylight or ambient cubemap to fill in the areas not included in the ssr.