reflections and alpha

Hi,

I would be greatful for some assistance when attempting to get reflections on certain parts of the texture.
Please see screenshot attached - the preview indicated that only the shiny gold elements of the alpha channel are showing in the preview, yet… when you look in the 3d editor - they are not reflecting. I have a reflection box around the mesh too. Im at a loss.

Hi Arteria3d -

Are you also using a skylight in your scene? Does the Box Reflection Capture Actor extend beyond the wall, can you give me an idea of what its bounds are and its settings? What is your material Specular input? And does moving your light source in the map cause more or less reflective behavior on the wall?

Let me know -

Eric Ketchum