Reflection stops working when above a certain height.

I made a balloon and have some reflection on it, when the balloon is place above a specific height the reflections on it stop working.
The balloon material is based on the m_glass material from the starter assets, and when I apply that material to a mesh it does the same thing.

Does anyone know what is causing this?

I have included a screen shot to show the difference

Perhaps it’s out of range of the reflection probe

If you are referring to the SphereReflectionCapture, I have tried moving it around and increasing the radius of it. In the screenshot, it is located above the balloons. It never made any difference at all, the ballons loose their reflection at the same height.

You may want to rebuild the lightmaps first and show an actual ingame screenshot. Sometimes reflections behave a little different in editor/at runtime depending on your settings iirc.

That’s the biggest problem of reflection probes.((
Imo player still should be able to perceive reflections (just for instance) standing at blue sniper spot (on top of the tower) while aiming at red base entrance (at bottom of the opposite tower).

I have rebuilt it many many times, it doesn’t make any difference. The two larger balloons are static and jut sit there to show the difference, the smaller balloon is actually drifting down, and when it passed that point the reflections just appears or disappear, depending on the direction the balloon is moving.

I rebuilt it, so you can see the difference. I personally don’t see any difference, other then the message about the 2 objects is now gone (which were the two static balloons I had added).

I figured out the problem. It was the LightmassImportanceVolume. It encompassed everything, but regardless was still too small. I made it bigger and the reflections came Back.

Does this work with shadows too? My shadows disappear irritatingly.