Reflection Sphere Capture casting red light

Hi everyone,

I’m new to unreal engine and wanted to understand what could be causing the reflection sphere capture to cast a red light (sometimes yellow) on a scene. I’m sure I’m doing something wrong, but I’m not sure where to begin troubleshooting. I’m currently on Mac OS 10.15.5 and using UE 4.25. Thanks for your help!

Hello,

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Thanks