Hello, in Unreal engine 5.5, I have a reflection problem with metal materials in a mirror or glass.
Unfortunately there are not many tutorials that explain how to get a glass material for a mirror or glass without there being an artifact.
Thanks in advance
You have two options.
- Enable additional reflection bounces in the post process volume (if your hardware supports it)
Follow this tutorial for an example of how to alter the material inside reflections to customize the look. The video demonstrates using cubemaps to fake a second bounce.
Thank you very much. I will let you know if this is resolved or not.