Hello guys. I’m unfortunately having an issue with a water material shader made initially for a calm pond, as you can probably tell by the title.
The reflections, normals, and(or) distortion seem to pop in and out at weird camera angles. There also seems to be an effect where objects below the water fade, and while I like this effect I’d like to control it so that it doesn’t fade so quickly.
I made the material using the official documentation, though with a few alterations to it like changing the default normal map used, changing how the normal panning works so I can customize it with instances, and converting a few things to parameters so I can fine tune them with instances. Below are pictures of the material setup.
Any help with getting these things to actually work would be a blessing!