Reflection Issue - Foreground Objects Reflecting in Background

that’s not possible, rn. screentraces literally take all of the things that are on screen.

argueably the geometry could be depth tested and not reflect what’s closer to the camera. bit of a hussle, programmatically. the water is clearly behind. the reflection vector points into the depth of the scene. not sure how exactly it traces but at some point it should hit the cloth and figure out it’s behind in the depth buffer. the lenght of the traces is the tricky part. ssr with obscuring and obscured objects are really not easy.