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Reflection Environment - only for certain materials

Is it possible to use Reflection Capture Actors and only give reflections to certain materials, or to disable reflections on material level? I’m just worried about performance on lower-end devices.

Not too sure. Maybe enabling “Fully Rough” will accomplish this on a few materials?

I know that you could theoretically delete all your reflection captures and just make a cubemap texture manually with the Scene Capture Cube. And you can pipe that into whatever material you want with a reflection vector. But obviously this has limited use and is not very friendly for more than a single use.

If it makes you feel better, I don’t believe there is a “reflection environment” on mobile. Reflections are assigned to each model based on the closest single reflection capture.

Yeah, it would have been too easy.