Is it possible to use Reflection Capture Actors and only give reflections to certain materials, or to disable reflections on material level? I’m just worried about performance on lower-end devices.
Not too sure. Maybe enabling “Fully Rough” will accomplish this on a few materials?
I know that you could theoretically delete all your reflection captures and just make a cubemap texture manually with the Scene Capture Cube. And you can pipe that into whatever material you want with a reflection vector. But obviously this has limited use and is not very friendly for more than a single use.
If it makes you feel better, I don’t believe there is a “reflection environment” on mobile. Reflections are assigned to each model based on the closest single reflection capture.
Yeah, it would have been too easy.