Reflection Cubes in 4.18 Lighting Scenario don't seem to update

I’m confused. As the title suggests I am having problems with multiple lighting scenarios in a project. I have 3 lighting scenarios

  • Day
  • Sunset
  • Night

It works perfect in the editor and even in play in editor. But if I launch the scene or run the executable stored in staged builds the lighting is incorrect. I suspect the reflection actors. They don’t seem to update in the staged build. It is specificity mentioned that the reflection cubes are updated when we switch to another lighting scenario but that doesn’t seem the case. I haven’t tried any other versions than 4.18.

Does anyone got this working in a standalone deployed (or how it is called) version? I might be doing something else wrong but to narrow the problem down could anyone please confirm that lighting scenarios actually work in 4.18?

I tried to work around the problem by moving the reflection actors in each lighting level and then refresh them per level but it seems only getting a little bit better and still looks wrong overall.

Thanks

Ok - I found a mistake in my blueprint where I was loading the default lighting (possibly) before the engine knew what that default lighting was. I also put all the reflection actors in the persistent level now. This way they never stream and there is no problem with multiple reflections existing in the world (although hidden but it seems to me that all reflections are updated no matter if they are hidden or not). It works fairly good this way but I am still not entirely convinced that the correct reflections are always loaded or updated.

alright I was lucky last time I guess. I did a totally unrelated couple of final changes and after rebuilding the project it is back again. Here is a comparison between 4.18 and 4.16. It is not exactly the same project anymore as I worked on lots of little things but overall it did work in 4.16 while 4.18 does not update the reflection in the glass. As you can see the reflection is still the one from the daylight version I had when I started the walkthrough. This is not the only broken reflection in the project. - 4.16 updated the reflection correctly.

Any solutions? Same here :frowning:

We experience similar issues on our project at the moment. (4.17)

Yeah, it seems to be occurring again to some for some reason. Same here.

Are your reflection captures in the lighting scenario level?