We are seeing our screen space reflections abruptly disappear in the distance. Is there a way to adjust the distance at which SSR clips out?
The scene we’re working on is a model of Portland, Oregon, where the river and bridges are the main actors. Notice how the first bridge has a decent reflection in our water material, but with the second and third bridges, the reflections disappear. Reflection planes and ray-tracing are great, but too expensive for real-time in our scene.