Hi!
I’m trying to avoid Lumen Reflections and only use Screenspace Reflections that blend into Reflection Captures just like UE4 used to do it.
However, it seems that only either Reflection Captures or Screenspace Reflection work at a time. Not both together.
If I set the Reflection Method to ‘Screen Space’, Reflection captures stop working. If I set it to ‘None’, then the Reflection Captures work again but the ScreenSpace Reflections are turned off.
Only Screen Space Reflections are showing
Only Reflection Captures are showing
Is there a way to have them blend with each other as they did in UE4? Am I missing something? Here are my project settings:
As you can see, I’m still using Lumen for Global Illumination, just not for Reflections.