Reflection captures don't blend with Screenspace Reflections in UE5.1

Hi!

I’m trying to avoid Lumen Reflections and only use Screenspace Reflections that blend into Reflection Captures just like UE4 used to do it.

However, it seems that only either Reflection Captures or Screenspace Reflection work at a time. Not both together.
If I set the Reflection Method to ‘Screen Space’, Reflection captures stop working. If I set it to ‘None’, then the Reflection Captures work again but the ScreenSpace Reflections are turned off.

Only Screen Space Reflections are showing

Only Reflection Captures are showing

Is there a way to have them blend with each other as they did in UE4? Am I missing something? Here are my project settings:


As you can see, I’m still using Lumen for Global Illumination, just not for Reflections.

Update:
I found two ways to work around the issue:

  1. Disable Lumen Global Illumination completely
  2. Use a Single Layer Water Shader. This is probably because according to the documentation it is not supported by Lumen. So it’s the same as disabling Lumen GI alltogether.

Does Lumen just not work with the traditional Reflection workflow?