Hey All,
I have a four story building with around 4 reflection capture spheres per floor. I’m getting some areas where my metal textures are rendering black. I’m assuming this is due to a lack of a reflection sphere in those particular areas. The problem is, when I try to drag in, or copy a reflection capture sphere, Unreal Engine Crashes. I’m on version 2.24.3.
In the video below, you can see that some of my window frames and desk surfaces are rendering black. The desk materials are just a white material with a roughness map. I have also posted my crash report below. Any help would be awesome!
Log file open, 05/05/20 20:29:29
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: UE_Dart_Library_2
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 71 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.050935
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GLTFImporter
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AxFImporter
LogPluginManager: Mounting plugin DatasmithCADImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin DatasmithGLTFImporter
LogPluginManager: Mounting plugin DatasmithIFCImporter
LogPluginManager: Mounting plugin DatasmithImporter
LogPluginManager: Mounting plugin StaticMeshEditorExtension
LogPluginManager: Mounting plugin VariantManager
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin BlastPlugin
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin DataPrepEditor
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MegascansPlugin
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin HDRIBackdrop
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin SunPosition
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
Launching UnrealBuildTool… [F:/Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project=“C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/UE_Dart_Library_2.uproject” -Output=“C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Intermediate/TargetInfo.json”]
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogHMD: Failed initializing OVRPlugin 1.40.0
LogInit: Build: ++UE4+Release-4.24-CL-11590370
LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1903) (), CPU: AMD Ryzen 9 3900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2080
LogInit: Compiled (64-bit): Feb 24 2020 15:39:18
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line:
LogInit: Base Directory: F:/Games/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.VSync:0]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.RHICmdBypass:0]]
[2020.05.06-00.29.30:284] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Engine.ini]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.Tonemapper.Sharpen:2]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.TemporalAA.Upsampling:1]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.LightPropagationVolume:0]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.ReflectionCaptureResolution:2048]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.AllowStaticLighting:1]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.HighResScreenshotDelay:8]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.DefaultBackBufferPixelFormat:4]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.AllowGlobalClipPlane:0]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.DefaultFeature.LensFlare:1]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.ClearCoatNormal:0]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.NormalMapsForStaticLighting:0]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.DefaultFeature.AutoExposure:0]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.TextureStreaming:1]]
[2020.05.06-00.29.30:284] 0]LogConfig: Setting CVar [r.MobileMSAA:1]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxMobileCascades:3]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [r.DefaultFeature.AntiAliasing:2]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [r.SkinCache.CompileShaders:1]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [r.RayTracing:0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [r.CustomDepth:3]]
[2020.05.06-00.29.30:285] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Engine.ini]
[2020.05.06-00.29.30:285] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Engine.ini]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
[2020.05.06-00.29.30:285] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Engine.ini]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:25165824]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.05.06-00.29.30:285] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Engine.ini]
[2020.05.06-00.29.30:285] 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Engine.ini]
[2020.05.06-00.29.30:287] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.05.06-00.29.30:287] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.05.06-00.29.30:287] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.05.06-00.29.30:287] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.05.06-00.29.30:288] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SSGI.Quality:3]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.05.06-00.29.30:288] 0]LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
[2020.05.06-00.29.30:288] 0]LogInit: Selected Device Profile: [Windows]
[2020.05.06-00.29.30:288] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.05.06-00.29.30:290] 0]LogHAL: Display: Platform has ~ 64 GB [68627730432 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.05.06-00.29.30:290] 0]LogInit: Going up to parent DeviceProfile ]
[2020.05.06-00.29.30:290] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:290] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.05.06-00.29.30:290] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.05.06-00.29.30:291] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.05.06-00.29.30:291] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SSGI.Quality:3]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Scalability.ini]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.05.06-00.29.30:291] 0]LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
[2020.05.06-00.29.30:292] 0]LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
[2020.05.06-00.29.30:292] 0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2020.05.06-00.29.30:292] 0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2020.05.06-00.29.30:292] 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Config/Windows/Engine.ini]
[2020.05.06-00.29.30:292] 0]LogInit: Computer: DESKTOP-IK8L6NU
[2020.05.06-00.29.30:292] 0]LogInit: User: Brandon
[2020.05.06-00.29.30:292] 0]LogInit: CPU Page size=4096, Cores=12
[2020.05.06-00.29.30:292] 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.05.06-00.29.30:292] 0]LogMemory: Memory total: Physical=63.9GB (64GB approx)
[2020.05.06-00.29.30:292] 0]LogMemory: Platform Memory Stats for Windows
[2020.05.06-00.29.30:292] 0]LogMemory: Process Physical Memory: 113.00 MB used, 113.00 MB peak
[2020.05.06-00.29.30:292] 0]LogMemory: Process Virtual Memory: 109.04 MB used, 109.04 MB peak
[2020.05.06-00.29.30:292] 0]LogMemory: Physical Memory: 10678.26 MB used, 54770.24 MB free, 65448.50 MB total
[2020.05.06-00.29.30:292] 0]LogMemory: Virtual Memory: 5268.15 MB used, 134212456.00 MB free, 134217728.00 MB total
[2020.05.06-00.29.30:294] 0]LogWindows: WindowsPlatformFeatures enabled
[2020.05.06-00.29.30:307] 0]LogInit: Using OS detected language (en-US).
[2020.05.06-00.29.30:307] 0]LogInit: Using OS detected locale (en-US).
[2020.05.06-00.29.30:307] 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2020.05.06-00.29.30:423] 0]LogInit: Setting process to per monitor DPI aware
[2020.05.06-00.29.30:448] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.05.06-00.29.30:448] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.05.06-00.29.30:531] 0]LogD3D12RHI: Aftermath initialized
[2020.05.06-00.29.30:531] 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/DirectX/x64).
[2020.05.06-00.29.30:586] 0]LogHMD: Failed to initialize OpenVR with code 108
[2020.05.06-00.29.30:713] 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2080 (Max supported Feature Level 12_1)
[2020.05.06-00.29.30:713] 0]LogD3D12RHI: Adapter has 8010MB of dedicated video memory, 0MB of dedicated system memory, and 32724MB of shared system memory, 1 output[s]
[2020.05.06-00.29.30:730] 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
[2020.05.06-00.29.30:730] 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32724MB of shared system memory, 0 output[s]
[2020.05.06-00.29.30:730] 0]LogD3D12RHI: Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock.
[2020.05.06-00.29.30:730] 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2020.05.06-00.29.30:741] 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2020.05.06-00.29.30:809] 0]LogD3D12RHI: The system supports ID3D12Device1.
[2020.05.06-00.29.30:809] 0]LogD3D12RHI: The system supports ID3D12Device2.
[2020.05.06-00.29.30:895] 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2020.05.06-00.29.30:895] 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2020.05.06-00.29.30:896] 0]LogD3D12RHI: GPU DeviceId: 0x1e87 (for the marketing name, search the web for “GPU Device Id”)
[2020.05.06-00.29.30:896] 0]LogWindows: EnumDisplayDevices:
[2020.05.06-00.29.30:896] 0]LogWindows: 0. ‘NVIDIA GeForce RTX 2080’ (P:0 D:0)
[2020.05.06-00.29.30:897] 0]LogWindows: 1. ‘NVIDIA GeForce RTX 2080’ (P:1 D:1)
[2020.05.06-00.29.30:897] 0]LogWindows: 2. ‘NVIDIA GeForce RTX 2080’ (P:0 D:0)
[2020.05.06-00.29.30:897] 0]LogWindows: 3. ‘NVIDIA GeForce RTX 2080’ (P:0 D:0)
[2020.05.06-00.29.30:897] 0]LogWindows: DebugString: FoundDriverCount:4
[2020.05.06-00.29.30:897] 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2080
[2020.05.06-00.29.30:897] 0]LogD3D12RHI: Driver Version: 445.87 (internal:26.21.14.4587, unified:445.87)
[2020.05.06-00.29.30:897] 0]LogD3D12RHI: Driver Date: 4-3-2020
[2020.05.06-00.29.30:897] 0]LogRHI: Texture pool is 4289 MB (70% of 6127 MB)
[2020.05.06-00.29.30:897] 0]LogD3D12RHI: Async texture creation enabled
[2020.05.06-00.29.30:897] 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2020.05.06-00.29.31:122] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATC’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1a’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTC’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATCClient’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1Client’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1aClient’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTCClient’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2020.05.06-00.29.31:147] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2020.05.06-00.29.31:162] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2020.05.06-00.29.31:162] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2020.05.06-00.29.31:169] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
[2020.05.06-00.29.31:174] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2020.05.06-00.29.31:179] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2020.05.06-00.29.31:185] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
[2020.05.06-00.29.31:190] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
[2020.05.06-00.29.31:196] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
[2020.05.06-00.29.31:214] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
[2020.05.06-00.29.31:214] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
[2020.05.06-00.29.31:225] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2020.05.06-00.29.31:225] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2020.05.06-00.29.31:230] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
[2020.05.06-00.29.31:237] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2020.05.06-00.29.31:242] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2020.05.06-00.29.31:248] 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2020.05.06-00.29.31:248] 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.05.06-00.29.31:250] 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.05.06-00.29.31:263] 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Intermediate/Shaders/WorkingDirectory/25312/).
[2020.05.06-00.29.31:263] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Brandon/AppData/Local/Temp/UnrealShaderWorkingDir/BF0C0C094300FDBA76E2BB982AE494BF/’.
[2020.05.06-00.29.31:263] 0]LogXGEController: Cleaning working directory: C:/Users/Brandon/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.05.06-00.29.31:263] 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.05.06-00.29.31:263] 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.05.06-00.29.31:263] 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.05.06-00.29.31:839] 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.05.06-00.29.31:883] 0]LogDerivedDataCache: Loaded boot cache 0.04s 86MB C:/Users/Brandon/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.05.06-00.29.31:883] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Brandon/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
[2020.05.06-00.29.31:883] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.05.06-00.29.31:883] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.05.06-00.29.31:883] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.05.06-00.29.31:884] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.05.06-00.29.31:893] 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2020.05.06-00.29.31:893] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.05.06-00.29.31:893] 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.05.06-00.29.31:894] 0]LogDerivedDataCache: Using Local data cache path C:/Users/Brandon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.05.06-00.29.31:894] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.05.06-00.29.31:894] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.05.06-00.29.31:915] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.05.06-00.29.31:918] 0]LogSlate: Using FreeType 2.10.0
[2020.05.06-00.29.31:918] 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.05.06-00.29.31:957] 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up
[2020.05.06-00.29.32:194] 0]LogInit: Selected Device Profile: [Windows]
[2020.05.06-00.29.32:313] 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.05.06-00.29.32:313] 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.05.06-00.29.32:313] 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.05.06-00.29.32:313] 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.05.06-00.29.32:313] 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.05.06-00.29.32:323] 0]LogNetVersion: UE_Dart_Library_2 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 3447471800)
[2020.05.06-00.29.33:095] 0]LogPackageLocalizationCache: Processed 20 localized package path(s) for 1 prioritized culture(s) in 0.066375 seconds
[2020.05.06-00.29.33:102] 0]LogUObjectArray: 46744 objects as part of root set at end of initial load.
[2020.05.06-00.29.33:102] 0]LogUObjectAllocator: 8134920 out of 0 bytes used by permanent object pool.
[2020.05.06-00.29.33:102] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.05.06-00.29.33:384] 0]LogPython: Using Python 2.7.14
[2020.05.06-00.29.33:900] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.05.06-00.29.33:903] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.05.06-00.29.33:956] 0]SourceControl: Source control is disabled
[2020.05.06-00.29.33:957] 0]SourceControl: Source control is disabled
[2020.05.06-00.29.33:957] 0]SourceControl: Source control is disabled
[2020.05.06-00.29.33:958] 0]SourceControl: Source control is disabled
[2020.05.06-00.29.33:958] 0]SourceControl: Source control is disabled
[2020.05.06-00.29.34:641] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.05.06-00.29.34:658] 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.05.06-00.29.34:658] 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.05.06-00.29.34:726] 0]LogOcInput: OculusInput pre-init called
[2020.05.06-00.29.35:876] 0]LogEngine: Initializing Engine…
[2020.05.06-00.29.35:932] 0]LogHMD: Failed to initialize OpenVR with code 119
[2020.05.06-00.29.35:933] 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2020.05.06-00.29.36:204] 0]LogInit: Initializing FReadOnlyCVARCache
[2020.05.06-00.29.36:211] 0]LogAIModule: Creating AISystem for world Untitled
[2020.05.06-00.29.36:212] 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.05.06-00.29.36:212] 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.05.06-00.29.36:212] 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2020.05.06-00.29.36:212] 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2020.05.06-00.29.36:212] 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2020.05.06-00.29.36:212] 0]LogAudioMixer: Display: Max Channels (voices): 32
[2020.05.06-00.29.36:212] 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2020.05.06-00.29.36:212] 0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.05.06-00.29.36:212] 0]LogAudio: Display: Using built-in audio occlusion.
[2020.05.06-00.29.36:212] 0]LogAudioMixer: Display: Initializing audio mixer.
[2020.05.06-00.29.36:291] 0]LogAudioMixer: Display: Audio Device Output Speaker Info:
[2020.05.06-00.29.36:291] 0]LogAudioMixer: Display: Name: Headset Earphone (CORSAIR VOID PRO Wireless Gaming Headset)
[2020.05.06-00.29.36:291] 0]LogAudioMixer: Display: Is Default: Yes
[2020.05.06-00.29.36:291] 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.05.06-00.29.36:291] 0]LogAudioMixer: Display: Channel Count Used: 2
[2020.05.06-00.29.36:291] 0]LogAudioMixer: Display: Device Channel Count: 2
[2020.05.06-00.29.36:291] 0]LogAudioMixer: Display: Channel Order:
[2020.05.06-00.29.36:291] 0]LogAudioMixer: Display: 0: FrontLeft
[2020.05.06-00.29.36:291] 0]LogAudioMixer: Display: 1: FrontRight
[2020.05.06-00.29.36:424] 0]LogAudioMixer: Display: Using Audio Device Headset Earphone (CORSAIR VOID PRO Wireless Gaming Headset)
[2020.05.06-00.29.36:429] 0]LogInit: FAudioDevice initialized.
[2020.05.06-00.29.36:429] 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.05.06-00.29.36:538] 0]LogDerivedDataCache: Saved boot cache 0.11s 86MB C:/Users/Brandon/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.05.06-00.29.36:543] 0]LogInit: Texture streaming: Enabled
[2020.05.06-00.29.36:552] 0]LogEngineSessionManager: EngineSessionManager initialized
[2020.05.06-00.29.36:552] 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={7AC90CC6-4B8D-11F7-FBA8-55ADD25EC052}
[2020.05.06-00.29.36:552] 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2020.05.06-00.29.36:553] 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2020.05.06-00.29.36:611] 0]LogInit: Transaction tracking system initialized
[2020.05.06-00.29.36:618] 0]BlueprintLog: New page: Editor Load
[2020.05.06-00.29.36:640] 0]LocalizationService: Localization service is disabled
[2020.05.06-00.29.36:844] 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.05.06-00.29.36:844] 0]LogCook: Display: Mobile HDR setting 1
[2020.05.06-00.29.37:955] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Content/’ took 0.04s
[2020.05.06-00.29.38:483] 0]SourceControl: Source control is disabled
[2020.05.06-00.29.38:483] 0]Cmd: MAP LOAD FILE=“C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Content/InteriorLevel/InteriorLevel.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.05.06-00.29.38:483] 0]LightingResults: New page: Lighting Build
[2020.05.06-00.29.38:484] 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.05.06-00.29.38:484] 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.05.06-00.29.38:484] 0]MapCheck: New page: Map Check
[2020.05.06-00.29.38:484] 0]LightingResults: New page: Lighting Build
[2020.05.06-00.29.38:518] 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms
[2020.05.06-00.29.38:807] 0]LogLinker: Warning: Asset ‘C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Content/MSPresets/MSTextures/Albedo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2020.05.06-00.29.38:808] 0]LogLinker: Warning: Asset ‘C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Content/MSPresets/MSTextures/Normal.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2020.05.06-00.29.38:808] 0]LogLinker: Warning: Asset ‘C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Content/MSPresets/MSTextures/Roughness.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2020.05.06-00.29.50:058] 0]LogAIModule: Creating AISystem for world InteriorLevel
[2020.05.06-00.29.50:533] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.05.06-00.29.50:706] 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.35ms
[2020.05.06-00.29.50:711] 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.05.06-00.29.50:712] 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.729ms to complete.
[2020.05.06-00.29.50:712] 0]LogFileHelpers: Loading map ‘InteriorLevel’ took 12.229
[2020.05.06-00.29.50:853] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.05.06-00.29.50:857] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.05.06-00.29.50:862] 0]LogCollectionManager: Loaded 0 collections in 0.000657 seconds
[2020.05.06-00.29.50:875] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Saved/Collections/’ took 0.00s
[2020.05.06-00.29.50:875] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Content/Developers/Brandon/Collections/’ took 0.00s
[2020.05.06-00.29.50:875] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/Content/Collections/’ took 0.00s
[2020.05.06-00.29.50:875] 0]LogContentBrowser: Native class hierarchy populated in 0.0088 seconds. Added 3228 classes and 806 folders.
[2020.05.06-00.29.50:878] 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0008 seconds. Added 0 classes and 0 folders.
[2020.05.06-00.29.50:905] 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
[2020.05.06-00.29.50:907] 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0007 seconds. Added 2 classes and 0 folders.
[2020.05.06-00.29.51:588] 0]LogSlate: Took 0.000186 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2020.05.06-00.29.51:589] 0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2020.05.06-00.29.51:921] 0]LogRenderer: Reallocating scene render targets to support 1288x944 Format 10 NumSamples 1 (Frame:1).
[2020.05.06-00.29.52:288] 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0009 seconds. Added 0 classes and 0 folders.
[2020.05.06-00.29.52:288] 0]LogLoad: (Engine Initialization) Total time: 23.67 seconds
[2020.05.06-00.29.52:288] 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.05.06-00.29.52:499] 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.05.06-00.29.52:661] 3]LogRenderer: Reallocating scene render targets to support 2048x2048 Format 10 NumSamples 1 (Frame:2).
[2020.05.06-00.29.52:759] 3]LogConsoleManager: Warning: Performance warning: Console object named ‘r.ReflectionCaptureResolution’ shows many (500) FindConsoleObject() calls (consider caching e.g. using static)
[2020.05.06-00.29.54:603] 3]LogAssetRegistry: Asset discovery search completed in 22.6468 seconds
[2020.05.06-00.29.54:606] 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
[2020.05.06-00.30.03:565][299]LogEditorViewport: Clicking on Actor (LMB): SphereReflectionCapture (SphereReflectionCapture3)
[2020.05.06-00.30.03:609][299]LogSlate: Took 0.000191 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
Hi, we just facing similar problem on our package(https://www.unrealengine.com/marketp…st-temple-cave ). Our customer have instant crashes when he open our map. That’s how i found Your post For us it was our client using filmic,television template where screen capture resolution is set by default to 2048. It’s huge. My 2080ti could handle than just 5 reflection capture actors
Solution is lower resolution a bit, use just few this actors or just use RayTracing
Maybe it help someone
Arkiras
(Arkiras)
October 7, 2020, 9:08pm
3
ScansFactory:
For us it was our client using filmic,television template where screen capture resolution is set by default to 2048. It’s huge.
Solution is lower resolution a bit, use just few this actors or just use RayTracing
Yeah, a single 2048 HDR cubemap is ~196mb.
As far as I know the resolution is set PER SIDE. So setting it to 2048 nets you a cubemap that is 2048x2048 x 6. Huge indeed.
Arkiras:
Yeah, a single 2048 HDR cubemap is ~196mb.
As far as I know the resolution is set PER SIDE. So setting it to 2048 nets you a cubemap that is 2048x2048 x 6. Huge indeed.
And for example on our maps(https://www.unrealengine.com/marketplace/en-US/profile/Scans+Factory ) is usually between 10-20 cube-maps. Yeah…it could be a problem sometimes