Reflection Captures are sticking to dynamic objetcs. Quest 3s apk

Hi, I’m having an issue with reflection captures in Unreal. In the editor, everything looks as expected: when I move a dynamic object through the level, it uses the nearest reflection capture for the fake reflections.

However, when I test the APK on the Quest 3, the reflections seem to stick to the character or object. For example, if the character starts in a red room and moves into a blue room, it still has red reflections.

The strange thing is, sometimes it works correctly — the reflections update as expected.

Any idea what could be causing this?