I’m getting this flickering at certain camera angles while using reflection capture spheres (or boxes). Looking at other posts similar to the issue I’ve turned off SSR and confirmed Temporal AA was turned on. I’ve rebaked with and without the skybox, before and after adding the reflection capture but there’s no change. Any other suggestions would be great. Thanks
Hello,
****** HERE’S FLICKERING FIX *********************
Official 4.25 and 4.26 having some glitches in calculations, namely TemporalAAHistory structure was not filled out correctly
Here’s the only solution that will surely fix for both 4.25 and 4.26 versions (building from the source and fixing engine glitch), since 4.25 will not have any more updates and 4.26 also has the same issue:
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get Unreal 4.25 source, following link is a step by step instructions on how to get the source (no need for the building until you change buggy scripts, just when you get 4.25 source unzipped from git, run Setup.bat, after that run GenerateProjectFiles.bat ): Building Unreal Engine 4 (UE4) From Source Code / GitHub - YouTube
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change this 2 scripts as explained in the below link, and finally, build the source
https://github.com/EpicGames/UnrealE...48f5a38dfb53ea -
compile your project from source (in the following link, instructions are around 8.50 min): Building Unreal Engine 4 (UE4) From Source Code / GitHub - YouTube
Enjoy again your UE4.25/26
Cheers,
Mike