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Reflection in the sphere seem to come from old map generated when the scene was under construction. Deleting, or adding another capture sphere result in colourful artefacts:(
I have tested many things, finally I have tested if my scene is running without troubles under windows. And there are no artefacts under windows on my laptop. I would say , artefacts and capture map problem, in my case is related to linux. Other thing is that even thou i have decent laptop with i7 processor 8gb of ram and decent graphic card (gtx 635m), everything is running faster and more smoothly under Linux-PC. Overall experience is better. I have read that there are longer texture and light-maps generation times under Linux but in my case it is opposite… I would rather use Linux so I am greatly interested in solution here. Looking forward to any ideas…
interesting thing is that Setup.sh didn’t installed one dependency for me which is “mono-gmcs”. This package is listed in wiki, where things needed for manual installation are discussed. I have installed this package and rebuild whole unreal but artefacts and problems with capturing reflection maps are still there.
100% complete shot in the dark but did you try and re-build the reflection probe by pressing the Update Captures button on the reflection capture actor?
I have tried updating captures individually pressing buttons in captures settings and globaly under “build” button “rebuild captures”. none of this work for me.
And… there is another problem.
I have build my reflections under Windows without ant trouble. Unfortunately both under windows and Linux , after I press “Play button”, all reflections render black:(