Hi there, I was doing some tests with a simple scene, but when switching my skylight from static to stationary and rebuild the light I see some differences in the reflection capture.
With the static skylight the reflection capture doesn’t take in account the specified cubemap used in the skylight and reflect only the BP skysphere.
When using the stationary skylight the reflection actor take in account the specified cubemaps.
This is not a big issue, but there is some slight differences in the overall lighting. Is this supposed to happen?