For example: I have a folder with 100 tables.
I can get pointer manual
UDataTable* TestDataTable = Cast<UDataTable>(StaticLoadObject(UDataTable::StaticClass(), NULL, TEXT("DataTable'/Game/ThirdPerson/TableLocalGenerator.TableLocalGenerator'")));
And for each Table set pointer. But i want to have an array with all of it auto.
And second example:
I have some class AMyRunnerCharacter and child AMyRunnerCharacterChild. I create blueprint from child and dublicate it of 1000 times. How to get all child of AMyRunnerCharacter blueprints (for example if I want then spawn it randomly)