Reflect ViewPort to Vive HMD

I am using UE4.26 and I created a pawn with an inherited Camera. I want the camera output to be reflected on the HMD. I could control the rotation and movement of the camera using the HMD movements. I tried all possible ways to reflect whatever I see in the viewport (Play mode) in the HMD but It does not work.

I also tried to enable HMD but the effect is not what I need.

P.S: I have to use only the Play (Selected ViewPort) not the Play (VR Preview)

  • OS: Windows 10
  • UE: 4.26.2
  • HMD: Vive Setup

Is there any solution?

What I have achieved so far is the following:

This procedure makes the HMD work only if I am inside the same position of the camera (only 1 scene rendered)