I am using UE4.26 and I created a pawn with an inherited Camera. I want the camera output to be reflected on the HMD. I could control the rotation and movement of the camera using the HMD movements. I tried all possible ways to reflect whatever I see in the viewport (Play mode) in the HMD but It does not work.
I also tried to enable HMD but the effect is not what I need.
P.S: I have to use only the Play (Selected ViewPort) not the Play (VR Preview)
- OS: Windows 10
- UE: 4.26.2
- HMD: Vive Setup
Is there any solution?
What I have achieved so far is the following: