I have a Health ActorComponent and some multiple UBoxComponent and I’d like to select these box components and store their references inside the Health Component
I tried using FComponentReference as such:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Components", meta = (AllowedClasses = "UBoxComponent", UseComponentPicker ) )
TArray<FComponentReference> PrimitiveComponents;
but it doesn’t show any of the scene tree components within the details panel
So is there anyway to do this?
