Referencing Components inside default blueprint?

I have a Health ActorComponent and some multiple UBoxComponent and I’d like to select these box components and store their references inside the Health Component

I tried using FComponentReference as such:

	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Components", meta = (AllowedClasses = "UBoxComponent", UseComponentPicker ) )
	TArray<FComponentReference> PrimitiveComponents;

but it doesn’t show any of the scene tree components within the details panel

So is there anyway to do this?