Referencing blueprints in widgets

I am having some issues trying to reference a specific blueprint that I placed in the world I am working on. However, I made the reference public so I would be able to assign it that way. I found out that widgets do not support that method, so I am stuck trying to figure out how to exactly go about referencing the blue print in the world. Basically what I am trying to make is a time but I need a sky blueprint reference in the world.

You can use Get Actor of Class node to get the reference.

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