Hi Francisco,
thanks for the reply. It does indeed also crash if i create a blank project with that engine and try to find references.
Here is the callstack again.
It appears that also the UReferenceViewerSettings inside the SReferenceViewer is null. No clue how that is possible. See SReferenceViewer.cpp L 576.
Cheers
Dominik
UnrealEditor-AssetManagerEditor.dll!TArray<FAssetIdentifier,TSizedDefaultAllocator<32>>::operator=(const TArray<FAssetIdentifier,TSizedDefaultAllocator<32>> & Other) Line 507 C++
UnrealEditor-AssetManagerEditor.dll!UEdGraph_ReferenceViewer::SetGraphRoot(const TArray<FAssetIdentifier,TSizedDefaultAllocator<32>> & GraphRootIdentifiers, const UE::Math::TIntPoint<int> & GraphRootOrigin) Line 65 C++
> UnrealEditor-AssetManagerEditor.dll!SReferenceViewer::SetGraphRootIdentifiers(const TArray<FAssetIdentifier,TSizedDefaultAllocator<32>> & NewGraphRootIdentifiers, const FReferenceViewerParams & ReferenceViewerParams) Line 576 C++
UnrealEditor-AssetManagerEditor.dll!FAssetManagerEditorModule::OpenReferenceViewerUI(const TArray<FAssetIdentifier,TSizedDefaultAllocator<32>> SelectedIdentifiers, const FReferenceViewerParams ReferenceViewerParams) Line 759 C++
UnrealEditor-AssetManagerEditor.dll!FAssetManagerEditorModule::OpenReferenceViewerUI(const TArray<FName,TSizedDefaultAllocator<32>> SelectedPackages, const FReferenceViewerParams ReferenceViewerParams) Line 772 C++
UnrealEditor-AssetManagerEditor.dll!FAssetManagerEditorModule::OnExtendContentBrowserCommands::__l2::<lambda_1>::operator()() Line 939 C++
[Inline Frame] UnrealEditor-AssetManagerEditor.dll!Invoke(FAssetManagerEditorModule::OnExtendContentBrowserCommands::__l2::<lambda_1> &) Line 47 C++
[Inline Frame] UnrealEditor-AssetManagerEditor.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(FAssetManagerEditorModule::OnExtendContentBrowserCommands::__l2::<lambda_1> &) Line 309 C++
UnrealEditor-AssetManagerEditor.dll!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,`FAssetManagerEditorModule::OnExtendContentBrowserCommands'::`2'::<lambda_1>>::ExecuteIfSafe() Line 870 C++
[Inline Frame] UnrealEditor-Slate.dll!TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfBound() Line 570 C++
UnrealEditor-Slate.dll!FUIAction::Execute() Line 139 C++
UnrealEditor-Slate.dll!FUICommandList::ExecuteAction(const TSharedRef<FUICommandInfo const ,1> InUICommandInfo) Line 117 C++
UnrealEditor-Slate.dll!SMenuEntryBlock::OnClicked(bool bCheckBoxClicked) Line 1158 C++
UnrealEditor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() Line 1118 C++
[Inline Frame] UnrealEditor-Slate.dll!Invoke(FReply(SMenuEntryBlock::*)()) Line 66 C++
[Inline Frame] UnrealEditor-Slate.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(FReply(SMenuEntryBlock::*)() &) Line 309 C++
UnrealEditor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() Line 281 C++
[Inline Frame] UnrealEditor-Slate.dll!TDelegate<FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() Line 549 C++
UnrealEditor-Slate.dll!SButton::ExecuteOnClick() Line 465 C++
UnrealEditor-Slate.dll!SButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 390 C++
UnrealEditor-Slate.dll!SMenuEntryButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 434 C++
[Inline Frame] UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent::__l8::<lambda_2>::operator()(const FArrangedWidget &) Line 5293 C++
UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_2>>(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l8::<lambda_2> & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 442 C++
UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 5279 C++
UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 5857 C++
UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const UE::Math::TVector2<double> CursorPos) Line 5813 C++
[External Code]
UnrealEditor-Win64-DebugGame.exe!FEngineLoop::Tick() Line 5850 C++
[Inline Frame] UnrealEditor-Win64-DebugGame.exe!EngineTick() Line 61 C++
UnrealEditor-Win64-DebugGame.exe!GuardedMain(const wchar_t * CmdLine) Line 180 C++
UnrealEditor-Win64-DebugGame.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 247 C++
UnrealEditor-Win64-DebugGame.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 298 C++
[External Code]