Reference to self doesn't work for function anymore

Hello. I have a weird problem.
Everytime I reopen my project my parent class throws me a compiling error. The weird thing, when I compile the error just vanishes. When I save and open the project again the same thing happens.
In the picture you can see it’s a reference to self which I’m sending to my character blueprint.
It worked perfectly fine some days ago and I tried so many things already. I even recreated the whole function. It still happens.
In the images you can see the problem up close. It also doesn’t seem to actually appear in my compiler results.

Version: 4.14.3-3249277+++UE4+Release-4.14

Images:

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any other blueprints/settings that may be involved with this issue?

Hey. I tried migrating the blueprint to another project and it still happens in that one.
I can send you the project I guess that would help you more than me guessing what it caused since I actually have no idea how to reproduce this. It just happened all of the sudden…The only thing that we did was adding a new S Item Data variable.

To reproduce what happens to me:
Go to Content → Blueprint → Interaction → BPI_Parent
Open it, it should throw an error which you see above.
Then compile it and then save. Then reopen the project.
The error will still persist.

Here is the project:
https://we.tl/u1NOn7j7Br

Thank you for the additional information. However, would it be possible for you to provide the link via dropbox or google drive (these are the preferred sites). If so, I will be happy to take a closer look.

Here you go.
https://drive.google.com/open?id=0B9Osyl04_tSBeGIyQjFEOUh6emc

Another little detail which is the actual problem which annoys me the most. Everytime I reopen the project and I have to recompile all the parent calls in its child blueprint actors have been deleted.
Fixing that everytime I have to open the project is just simply impossible to work with.

Uh. I could be completely off on this, but why don’t you try switching it around? (Putting the self to the target pin and the add actor to the player)

While trying to extract the files provided I ran into some errors. It appears that you have a/some corrupted files. Could you try downloading the provided zip file on your end and let me know if you have these error as well. These errors are blocking me from being able to test the project provided.

I’m not exactly sure what you mean, could you show me what you mean?

Oh I’m sorry, I guess the upload failed or something. That’s weird since it told me it uploaded correctly. I will upload again but google drive is always pretty slow for me.
Is the we transfer link completly out of question? I remember sending a project of mine via wetransfer to the epic staff in another bug report.

On the “Add Interaction” node, delete all the blue connections, then connect the reference to self to the “target” pin and the player to the “add actor” pin.

It probably won’t work, but I just know that targets tend to prefer to be references to self

That can’t really work since the target is the character blueprint. I’m sending information from this blueprint to the character blueprint. The add actor is the blueprint itself, so it makes sense to reference it to self.
Or I’m completly misunderstanding you, what you actually mean. Since I don’t have the strongest understanding of blueprints.

Ahh yeah no then it wouldn’t work. Honestly it sounds like your ue is kinda bugged, have you tried verifying your installation of UE?

Is there a function for checking verify?
The thing is my team member has the exact same issue on his pc, so I don’t think it’s the installation.

But yeah, if your team member has the same issue I’m guessing it’s not that. I’m stumped, sorry! D:

I tried this, thank you!
It sadly doesn’t work though.

It should be possible to load the project now, I reuploaded it. It’s still the same link.

Did you get my message? The download should work now.

The problem is really holding us back sadly.

I was able to download the project. After further testing I noticed that you are using the VICODynamicsPlugin. Can you disable and remove all references to this plugin and still reproduce this issue?

I deleted it from my plugins folder and deleted all the actors that had to do with the plugin but the error is still happening.

Hello ,

After digging through the project that was provided, it appears that there is a circular dependency between “EPI_Parent” and “MainCharacterBlueprint” Could you try clearing this up and let me know if the issue still occurs?