Reference to second player on multiplayer game

You never though of simply changing “Player Index” to 1? :stuck_out_tongue: But remember that pawn need to be possessed by 2nd player controller or else “Get Player Pawn” will return None.

Hi guys,
I’m trying to create a simple mp game to understand the logics. I’m stuck trying to get a reference to a player that is not the one I’m controlling. Just so you guys understand the logics of what I’m trying to do, imagine that you have an arrow in each player and you want the arrow on player 1 point to player 2 and vice versa. Kind of like a radar system that shows where the other player is.

Here’s what I have for now:

https://dl.dropboxusercontent.com/u/2739873/answerhub_ue4_001.png

Thanks in advance.

Thanks for answering. Problem is that both players use the same blueprint. If I just point the player index to 1, it’s not gonna work (just tested that). I need something like “get the playerBP that is not the one being controlled right now”. Does that makes sense?