#Object Iterator
TObjectIterator<APlayerController> ThePC;
If(!ThePC) return;
//~~~~ PC is Valid ~~~
ThePC->Function();
#Note
You can use your custom PC class directly if you have one
TObjectIterator<AMyPCClass>
#Getting Your Character
TObjectIterator ThePC;
If(!ThePC) return;
//~~~~ PC is Valid ~~~
AYourCharClass* MyChar = Cast<AYourCharClass>(ThePC->GetPawn());
if(!MyChar) return;
MyChar->SetJumpVelocity(...);
#
Rama