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reference the vive hand controller in unreal blueprints

How can I reference the vive hand controller in unreal blueprints in order to use the AttachToComponent Node ?
I want to attach a mesh to the hand controller but I can’t seem to find it…

There should be two components (one for each hand) on the character that you can reference.

Thanks but how do I reference the character in the VR template when there is no character in the scene! ?

There is a “Get player character”. Then just cast it to your class and get the component.

Hi -I had no luck with “Get player character”, I tried to use the motion controller pawn - it gives no errors, it does move the model slightly but does not stay attached to the mannequin hand…any ideas anyone?
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Start by looking at the grabable cube in the VR template. It attaches itself to the controller.