How can I reference the vive hand controller in unreal blueprints in order to use the AttachToComponent Node ?
I want to attach a mesh to the hand controller but I can’t seem to find it…
There should be two components (one for each hand) on the character that you can reference.
Thanks but how do I reference the character in the VR template when there is no character in the scene! ?
There is a “Get player character”. Then just cast it to your class and get the component.
Hi -I had no luck with “Get player character”, I tried to use the motion controller pawn - it gives no errors, it does move the model slightly but does not stay attached to the mannequin hand…any ideas anyone?
Start by looking at the grabable cube in the VR template. It attaches itself to the controller.